me

Alexander Matos (Xander)

Game Development Portfolio

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"Memoriae" Game for the GGJ-2023 (C# and Unity)

"Memoriae" is a game the I developed during the 2023 Global Game Jam. The theme for this year game jam was "Roots". I approached this topic by referring to our memories as the roots of who we are.

In the game, you play as a lost memory which has to return where it belongs. This memory was lost due to an experience the host had that led to this particular memory to get lost.

Your goal is to:

  • Find the key which opens the door to your home.🗝️
  • Visit other memories in the process.🖼️
  • Make the host remember you once again.❤️

In this game I implemented mechanics such as:

  • Voice detection for increased visibility and enemy AI behaviour.
  • System to randomize spawn and other functionalities for the key.
  • Others...

"Manabi" Educational Game (C# and Unity)

"Manabi" is a narrative-driven game demo with intentions to teach STEAM (Science, Tech, Engineering, Arts, Math) topics to kids between the ages 10-13🏫. The narrative is designed to cover the majority of the aspects of STEAM. The idea of the game is to have different worlds where in each one, you can learn a particular topic of one area of STEAM.

For this demo, the only part covered is physics inside the Science area. You play as a character that needs to learn all these topics to help his/her society advance (more on the story inside the game).

Parts covered in the physics spectrum are:

  • Movement and forces
    • Motion🏃‍♂️
    • Forces and acceleration
    • Action and reaction forces
  • Forces at a distance
    • Gravitational forces
    • Electric forces💡
    • Magnetic forces🧲
  • Energy
    • Pontential energy
    • Kinetic energy